
It looks like Tim Schafer's 'monopoly' on wildly surreal gaming worlds could
be over with the arrival of the punk fantasy game Zeno Clash and that's great,
because we can't get enough of such daredevils. However, ACE team goes far
beyond the distinctive art style. Instead of the conventional shooting-as-always,
they developed the first-person combo-based melee system that is not only
refreshing, but it works surprisingly well too. A hint in advance: one of
the frequently needed action buttons is F5 for taking screenshots!
Art Style

So first things first. '
Love from the First Screenshot' is what Zeno
Clash art is. The talented Chilean artists (Ace Artists!) created such
an awe-inspiring surreal world that gamers and press got hooked from the
first previews. The designs seem to be ranging from Alice in Wonderland to
hellish paintings of Hieronymus Bosch. Indeed, Andres Bordeu, Co-Founder
and Game Designer, in
the recent interview
revealed that they
"look at sources of inspiration that are not traditionally seen in video games",
such as John Blanche's illustrations, paintings of the mentioned Bosch,
the film Dark Crystal and so on.
No doubt, the world of Zenozoik is mean and brutal, but the most of the levels
are visually bright and positive. I was pleasingly surprised that ACE Team
didn't go the easy way by re-iterating assets, but instead they created lots
of really distinct settings. Some of the most impressive areas are End World,
The Alley, The Coast, though in fact all of them are diverse and unforgettable.
There is even a level built by the best traditions of horror, but enough of
spoilers for now!
“Deadra, one of the prettiest and strangest
female side-kicks in video games”
The attention to details is striking too (it proves that in Chile there are more
than 24 hours in a day!). Birds flying in the sky, rainbows, waves breaking on
the coast, tattoos, lots of weird characters that are 'unnecessary'
(you can't beat them!)- all such features that usually are present only in
very high budget titles. But the most welcome 'detail' is Deadra, one of the
prettiest and strangest female side-kicks in video games. The horned girl
shoots at your adversaries sometimes, but more importantly she opens gates
and poses for the screenshots really well.
Combat

But enough about girls, let's get to the manly stuff. The melee fights in Zeno
Clash are genuinely fast, furious and brutal. The first person view definitely
helps for the immersion, but the most important in fighter games is the
execution and ACE Team did it brilliantly. In fact, the Chilean studio possibly
finally kick-started the long awaited genre- FPF as for First Person Fighter. They managed to
optimise the extensive combo set into just few keys, Mouse 1 & 2 buttons and
the right timing which is the key factor. For example, to perform Deflect-Kick
combo, you have to block a punch (Spacebar key) just before it lands and then
press Mouse 1 immediately to execute a powerful kick. Special compliments go
to their decision to gradually introduce the player into the fight system
instead of forcing him/her to learn all the combos in advance like in some
other third person fighting games. Nevertheless, I would recommend to do some
additional training in Challenge Mode before getting into the more advanced
skirmishes of the main campaign.

But that's just a part of the fun. It's so exciting to see how varied and
dynamic the combats can be if they are designed by those thinking outside
the box. Zeno Clash is a fighter gamer from the ground, but it's not ranged
and melee weapons free. A very innovative feature is that the weapons can
be knocked out of hands and picked up by you or your enemies-
'first come, first served'. In boss fights you badly need a melee or a
ranged weapon, otherwise you make no damage to your opponents, and when
you loose your gun after a powerful punch, then the party begins.
Ah, I almost forgot to mention that bosses never come without a
bunch of minions!
“Zeno Clash boss fights are something special”
Speaking of which, Zeno Clash boss fights are something special. I can't go
into the details and spoil all fun for you, but I think some of them deserve
getting into Top Boss Fight lists. Though, one boss has been already revealed
by ACE Team in their awesome
Zeno Clash Web Comics-
Hunter, the blind assassin.
The guy gets somewhere really high and throws rats at you! These are trained
pets with explosive packs tied to their backs. They are really fast and upon
approaching you they start squeaking. Then the assassin shoots in the direction
of the sound and BOOM! The loveliest of fireworks is achieved when there is a
good bunch of these squeaky bastards in one place- around you, for instance.
Story

The story is constructed in an interesting way too. It constantly teases the
gamer with intriguing details, but don't expect everything to be explained,
save it for the major secrets like of Father-Mother. There're also flashbacks
like in the earlier Lost TV series, just fully playable. Another interesting
feature is that Zeno Clash is so imaginative that it stimulates mental
associations. For instance, Father-Mother is one parent, one beginning
of all Zeno family and that resonates with many religions and myths, such
as the Tibetan symbol Yab-yum ("Father-mother") or the Greek god Zeus,
who gave birth to Athena, the Goddess of War. The dark, guarded by wraiths
End World could resemble the underworld Hades, especially when the ways in
and out are by crossing a river. But a punk game wouldn't be punk without
some unexpected cool stuff. Pay close attention to the Rubik’s Cube in
Golem's hands- that's quite an important binding key in ending cutscenes.
Sound
The sound design and the music are absolutely top-notch, especially the
battle music. It's a great example of how crucially important a good
non-generic score is for an immersion and believability of a created world.
The voice acting is also good, although not perfectly on pair with the overall
very high standards of Zeno Clash. Nevertheless, ACE Team did a really
good job in this department too.
Lasting Appeal
The lasting appeal is much greater than one could expect. Zeno Clash has 3
difficulty modes (Normal as the easiest), Steam Achievements and the mentioned
Challenge Mode with the leaderboard showing scores of your Steam friends.
Challenge Mode is a tower of 5 difficulty areas, each of them consisting of
5 floors, different enemy formations; faster times and less damage
receive higher score.
Conclusion

All in all, I don't really have any major complaints. The controls could be
slightly sharper, but on other hand that most probably would have come at a
price of reducing the punch weight and that rewarding feeling. The environment
textures could be slightly higher in resolution, but that could be limited by
the engine. The main campaign is so enjoyable, that you wish it was longer
(the first play through could take around 5-6 hours). But even then the small
Chilean team has overdone themselves by adding Challenge Mode.
It comes as little surprise that Zeno Clash has bean awarded
'Editor's Choice: Best Upcoming Indie' at ModDB's 2008 and nominated in
'Excellence in Visual Art' at IGF- these are well deserved recognitions and
there's little reason for not picking up Zeno Clash, the inspired game by
the talented ACE Team.
Verdict: 90/100
Related links:
Zeno Clash Official Site
Zeno Clash on STEAM
Zeno Clash on Wikipedia
ACE Team
Zeno Clash Interview
Zeno Clash Web Comics
Zeno Clash Screenshots